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Name Profession Category Type Tier Description
A Fire Inside GuardianRadianceMajor2Spirit weapons cause burning.
Absolute Resolution GuardianVirtuesMajor2Activating Virtue of Resolve removes three conditions. Virtue of Resolve's passive effect is stronger.
Accelerant-Packed Turrets EngineerExplosivesMajor2Turrets explode when killed. When your turrets explode, they push back foes.
Acidic Coating EngineerAlchemyMajor120% chance to cause poison for 5 seconds when struck with a melee attack. This effect cannot trigger more than once every 10 seconds.
Acidic Elixirs EngineerExplosivesMajor1Thrown elixirs cause damage when they land.
Adrenal Health WarriorDefenseMinor (Master)0Regenerate health based on adrenaline level.
Adrenal Implant EngineerToolsMajor350% faster endurance regeneration.
Adrenaline Pump EngineerToolsMinor (Adept)0Using toolbelt skills restores 10% of your endurance.
Aeromancer's Alacrity ElementalistAir MagicMajor2All your air weapon skills recharge 20% faster.
Agility Training RangerSkirmishingMajor1Pets move 30% faster.
Air Training ElementalistAir MagicMajor2Deal 10% more damage while attuned to air.
Alpha Training RangerMarkmanshipMinor (Master)0Pets have Opening Strike.
Altruistic Healing GuardianValorMajor3Applying a boon to allies heals you.
Always Prepared EngineerToolsMajor1Drop bandages and a Flamethrower or an Elixir Gun when downed. Downed damage is increased by 25%.
Ankle Shots ThiefCritical StrikesMajor2Critical hits with a pistol have a 60% chance to cripple foes for 3s. (Cooldown of 10 seconds).
Aquamancer's Alacrity ElementalistWater MagicMajor1All your water weapon skills recharge 20% faster.
Arcane Abatement ElementalistWater MagicMajor2Take 50% less damage from falling. Create a spell when you take falling damage, based on your attunement.
Fire: Ring of Fire
Water: Healing Wave
Air: Static Field
Earth: Earthquake
Arcane Energy ElementalistArcane PowerMajor2Arcane and signet skills restore 25% endurance when used.
Arcane Fury ElementalistArcane PowerMinor (Adept)0Grant yourself fury for 2 seconds on attunement.
Arcane Lightning ElementalistAir MagicMajor2Gain 3% more critical-hit damage for 10 seconds when you use an arcane skill.
Arcane Mastery ElementalistArcane PowerMajor1Arcane skills recharge 20% faster.
Arcane Precision ElementalistArcane PowerMinor (Grandmaster)0Skills have a chance to apply a condition on critical hits.
Arcane Resurrection ElementalistArcane PowerMajor1You have 10% increased revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement.
Arcane Retribution ElementalistArcane PowerMajor1Gain Arcane Power at 75% health.
Armor Mods EngineerToolsMajor3Gain 5 seconds of retaliation when critically hit. 25 second recharge.
Armored Attack WarriorDefenseMinor (Grandmaster)05% of toughness is given as a bonus to power.
Assassin's Retreat ThiefAcrobaticsMajor1Gain swiftness when you kill an foe. Can only be applied once every second.
Assassin's Reward ThiefAcrobaticsMajor2Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Attack of Opportunity WarriorArmsMinor (Grandmaster)0Increases damage to bleeding foes by 10%.
Autodefense Bomb Dispenser EngineerExplosivesMajor3Drop a smoke bomb whenever you are disabled (stun, daze, knockdown, knockback, launch, float, sink, fear). This effect can trigger only once every 60 seconds.
Automated Medical Response EngineerInventionsMinor (Master)0All heal skills recharge when health reaches 25% (90-second cooldown).
Automated Response EngineerAlchemyMajor3Become immune to conditions when health is below 25%.
Autotool Installation EngineerInventionsMajor2Turrets are self-repairing.
Axe Mastery WarriorStrengthMajor2Improves critical damage by 10% while wielding an axe in your main hand.
Axe Training NecromancerSpiteMajor3Axe damage is increased and axe skills recharge 20% faster.
Back Fighting ThiefDeadly ArtsMajor1+50% damage while downed.
Backpack Regenerator EngineerAlchemyMajor2Gain regeneration when using a kit.
Banshee's Wail NecromancerCursesMajor2Warhorn skills recharge 15% faster, and their effects last longer.
Barbed Precision NecromancerCursesMinor (Adept)0Critical hits have a 66% chance to cause bleeding.
Bark Skin RangerWilderness SurvivalMajor3You and your pet take 30% less damage when under 25% health.
Battle Presence GuardianHonorMajor3Nearby allies gain Virtue of Resolve's passive effect.
Beastmaster's Bond RangerMarkmanshipMajor1Gain fury and might when your pet's health reaches 50%.
Beastmaster's might RangerMarkmanshipMajor2Activating a signet grants might.
Berserker's Might WarriorStrengthMajor3Enter Berserker's Stance when you gain 5 or more stacks of might. This effect can only occur once every 45 seconds.
Berserker's Power WarriorStrengthMajor1Increased damage based how much adrenaline you have built.
Stage 1: 3%.
Stage 2: 7%.
Stage 3: 12%.
Binding Jeopardy GuardianZealMajor1Immobilizing a foe also applies 5 stacks of vulnerability (8 seconds) to them.
Blade Training MesmerDuelingMajor1+50 precision while wielding a one-handed sword or a spear. Reduces the recharge of Sword and Spear skills by 20%.
Blademaster WarriorArmsMajor2Increases your critical-hit chance with a sword by 10%.
Blasting Staff ElementalistArcane PowerMajor2Area attacks with staff are larger.
Blind Exposure GuardianRadianceMajor1Applying blind also applies 3 stacks of vulnerability (5 seconds).
Blinding Befuddlement MesmerIllusionsMajor2Cause confusion when you blind an foe.
Blood Injection EngineerAlchemyMajor15% of vitality is converted into condition damage.
Blood to Power NecromancerBlood MagicMinor (Grandmaster)0Deal 5% more damage while your health is above 90%.
Bloodthirst NecromancerBlood MagicMajor1Siphoning health is 50% more effective.
Blurred Inscriptions MesmerDuelingMajor2Activating a signet grants you 1 second of distortion.
Bolt to the Heart ElementalistAir MagicMajor1Deal 20% more damage to foes with less than 33% health.
Bountiful Hunter RangerNature MagicMinor (Grandmaster)0You and your pet deal 5% more damage while you have a boon.
Bountiful Interruption MesmerChaosMajor3Apply a random boon to yourself when you interrupt a foe.
Bountiful Power ElementalistWater MagicMinor (Grandmaster)0Deal 2% more damage for each boon on you.
Bountiful Theft ThiefTrickeryMajor2Stealing grants you and all nearby allies vigor for 15 seconds. Up to two boons are also ripped from your target and granted to nearby allies.
Building Momentum WarriorStrengthMinor (Master)0Burst skills restore endurance.
Burning Arrows WarriorTacticsMajor2Longbow damage is increased by 10% against burning foes.
Burning Fire ElementalistFire MagicMajor1Cleansing Flame, Signet of Fire, Conjure Flame, and Conjure Fiery Greatsword inflict an additional 3 seconds of Burning.
Burning Precision ElementalistFire MagicMajor130% chance to cause burning on a critical hit.
Burning Rage ElementalistFire MagicMinor (Grandmaster)0Deal 5% more damage to burning foes.
Burst Mastery WarriorDisciplineMajor3Burst skills recharge 20% faster and cost less.
Cantrip Mastery ElementalistWater MagicMajor2Cantrips recharge 20% faster.
Carnivorous Appetite RangerSkirmishingMajor2Pets gain health on critical hits.
Chaotic Dampening MesmerChaosMajor2+50 toughness while wielding a staff or trident. Reduce recharge of staff skills by 20%.
Chaotic Interruption MesmerChaosMajor2Apply a random condition when you interrupt a foe.
Chaotic Revival MesmerChaosMajor1Gain 5 seconds of Chaos Armor when you rally.
Chaotic Transference MesmerChaosMinor (Grandmaster)05% of your toughness is given as a bonus to condition damage.
Chill of Death NecromancerSpiteMajor2Cast Spinal Shivers on a foe when they hit 25% health. This effect can trigger only once every 20 seconds.
Chilling Darkness NecromancerCursesMajor1When you blind a target, you also apply chill for 1 second.
Circle of Life RangerNature MagicMajor1Create a healing spring on death.
Cleaning Formula 409 EngineerAlchemyMajor2Throwing or consuming elixirs removes conditions from those affected.
Cleansing Conflagration MesmerDominationMajor2Torch skills remove conditions. Reduces cooldowns of Torch skills by 20%.
Cleansing Inscriptions MesmerChaosMajor2Activating a signet removes a condition.
Cleansing Water ElementalistWater MagicMajor3Remove a condition when granting regeneration to yourself or an ally.
Cleansing Wave ElementalistWater MagicMajor1Remove a condition from you and your allies when attuning to water.
Cloaked in Shadow ThiefShadow ArtsMajor1Going stealth blinds nearby foes.
Cloaking Device EngineerInventionsMajor1You become invisible for 5 seconds when immobilized. This effect can trigger only once every 25 seconds.
Close to Death NecromancerSpiteMajor3Increases damage by 20% to enemies below 50% health.
Coated Bullets EngineerFirearmsMajor3Pistol shots pierce.
Combined Training ThiefDeadly ArtsMajor2Dual skills deal 5% more damage.
Combo Critical Chance ThiefCritical StrikesMajor2Dual skills have a +5% chance to critical hit.
Commanding Voice RangerBeastmasteryMajor1Pet skills (F2) recharge faster.
Companion's Defense RangerWilderness SurvivalMinor (Master)0You and your pet gain 2 seconds of protection when you dodge roll.
Companion's Might RangerSkirmishingMajor1Critical hits grant might to your pets.
Compassion Training RangerBeastmasteryMajor1Pet healing attributes are increased.
Compounding Celerity MesmerInspirationMajor1Move faster for each active illusion.
Compounding Power MesmerIllusionsMajor13% more damage for each of your active illusions.
Concealed Defeat ThiefCritical StrikesMajor1Create a Smoke Screen when downed (10-second cooldown).
Concentration Training RangerNature MagicMajor1Boons applied by your pets last longer.
Confounding Suggestions MesmerDominationMajor350% chance to cause a 1-second stun whenever you daze a target.
Confusing Combatants MesmerDuelingMinor (Grandmaster)0Your illusions cause 3 seconds of confusion when they are killed.
Confusing Cry MesmerIllusionsMajor1Cry of Frustration grants retaliation.
Confusing Enchantments MesmerDominationMajor2Glamour skills cause confusion for 5 seconds to foes who enter or exit their areas.
Conjurer ElementalistFire MagicMajor2Conjured weapons have 10 more charges.
Consecrated Ground GuardianVirtuesMajor1Consecration skill use ground targeting.