| Name | Profession | Category | Type | Tier | Description |
|---|---|---|---|---|---|
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| Guardian | Radiance | Major | 2 | Spirit weapons cause burning. |
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| Guardian | Virtues | Major | 2 | Activating Virtue of Resolve removes three conditions. Virtue of Resolve's passive effect is stronger. |
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| Engineer | Explosives | Major | 2 | Turrets explode when killed. When your turrets explode, they push back foes. |
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| Engineer | Alchemy | Major | 1 | 20% chance to cause poison for 5 seconds when struck with a melee attack. This effect cannot trigger more than once every 10 seconds. |
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| Engineer | Explosives | Major | 1 | Thrown elixirs cause damage when they land. |
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| Warrior | Defense | Minor (Master) | 0 | Regenerate health based on adrenaline level. |
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| Engineer | Tools | Major | 3 | 50% faster endurance regeneration. |
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| Engineer | Tools | Minor (Adept) | 0 | Using toolbelt skills restores 10% of your endurance. |
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| Elementalist | Air Magic | Major | 2 | All your air weapon skills recharge 20% faster. |
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| Ranger | Skirmishing | Major | 1 | Pets move 30% faster. |
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| Elementalist | Air Magic | Major | 2 | Deal 10% more damage while attuned to air. |
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| Ranger | Markmanship | Minor (Master) | 0 | Pets have Opening Strike. |
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| Guardian | Valor | Major | 3 | Applying a boon to allies heals you. |
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| Engineer | Tools | Major | 1 | Drop bandages and a Flamethrower or an Elixir Gun when downed. Downed damage is increased by 25%. |
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| Thief | Critical Strikes | Major | 2 | Critical hits with a pistol have a 60% chance to cripple foes for 3s. (Cooldown of 10 seconds). |
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| Elementalist | Water Magic | Major | 1 | All your water weapon skills recharge 20% faster. |
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| Elementalist | Water Magic | Major | 2 | Take 50% less damage from falling. Create a spell when you take falling damage, based on your attunement. Fire: Ring of Fire Water: Healing Wave Air: Static Field Earth: Earthquake |
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| Elementalist | Arcane Power | Major | 2 | Arcane and signet skills restore 25% endurance when used. |
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| Elementalist | Arcane Power | Minor (Adept) | 0 | Grant yourself fury for 2 seconds on attunement. |
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| Elementalist | Air Magic | Major | 2 | Gain 3% more critical-hit damage for 10 seconds when you use an arcane skill. |
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| Elementalist | Arcane Power | Major | 1 | Arcane skills recharge 20% faster. |
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| Elementalist | Arcane Power | Minor (Grandmaster) | 0 | Skills have a chance to apply a condition on critical hits. |
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| Elementalist | Arcane Power | Major | 1 | You have 10% increased revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement. |
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| Elementalist | Arcane Power | Major | 1 | Gain Arcane Power at 75% health. |
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| Engineer | Tools | Major | 3 | Gain 5 seconds of retaliation when critically hit. 25 second recharge. |
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| Warrior | Defense | Minor (Grandmaster) | 0 | 5% of toughness is given as a bonus to power. |
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| Thief | Acrobatics | Major | 1 | Gain swiftness when you kill an foe. Can only be applied once every second. |
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| Thief | Acrobatics | Major | 2 | Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent. |
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| Warrior | Arms | Minor (Grandmaster) | 0 | Increases damage to bleeding foes by 10%. |
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| Engineer | Explosives | Major | 3 | Drop a smoke bomb whenever you are disabled (stun, daze, knockdown, knockback, launch, float, sink, fear). This effect can trigger only once every 60 seconds. |
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| Engineer | Inventions | Minor (Master) | 0 | All heal skills recharge when health reaches 25% (90-second cooldown). |
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| Engineer | Alchemy | Major | 3 | Become immune to conditions when health is below 25%. |
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| Engineer | Inventions | Major | 2 | Turrets are self-repairing. |
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| Warrior | Strength | Major | 2 | Improves critical damage by 10% while wielding an axe in your main hand. |
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| Necromancer | Spite | Major | 3 | Axe damage is increased and axe skills recharge 20% faster. |
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| Thief | Deadly Arts | Major | 1 | +50% damage while downed. |
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| Engineer | Alchemy | Major | 2 | Gain regeneration when using a kit. |
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| Necromancer | Curses | Major | 2 | Warhorn skills recharge 15% faster, and their effects last longer. |
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| Necromancer | Curses | Minor (Adept) | 0 | Critical hits have a 66% chance to cause bleeding. |
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| Ranger | Wilderness Survival | Major | 3 | You and your pet take 30% less damage when under 25% health. |
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| Guardian | Honor | Major | 3 | Nearby allies gain Virtue of Resolve's passive effect. |
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| Ranger | Markmanship | Major | 1 | Gain fury and might when your pet's health reaches 50%. |
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| Ranger | Markmanship | Major | 2 | Activating a signet grants might. |
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| Warrior | Strength | Major | 3 | Enter Berserker's Stance when you gain 5 or more stacks of might. This effect can only occur once every 45 seconds. |
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| Warrior | Strength | Major | 1 | Increased damage based how much adrenaline you have built. Stage 1: 3%. Stage 2: 7%. Stage 3: 12%. |
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| Guardian | Zeal | Major | 1 | Immobilizing a foe also applies 5 stacks of vulnerability (8 seconds) to them. |
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| Mesmer | Dueling | Major | 1 | +50 precision while wielding a one-handed sword or a spear. Reduces the recharge of Sword and Spear skills by 20%. |
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| Warrior | Arms | Major | 2 | Increases your critical-hit chance with a sword by 10%. |
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| Elementalist | Arcane Power | Major | 2 | Area attacks with staff are larger. |
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| Guardian | Radiance | Major | 1 | Applying blind also applies 3 stacks of vulnerability (5 seconds). |
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| Mesmer | Illusions | Major | 2 | Cause confusion when you blind an foe. |
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| Engineer | Alchemy | Major | 1 | 5% of vitality is converted into condition damage. |
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| Necromancer | Blood Magic | Minor (Grandmaster) | 0 | Deal 5% more damage while your health is above 90%. |
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| Necromancer | Blood Magic | Major | 1 | Siphoning health is 50% more effective. |
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| Mesmer | Dueling | Major | 2 | Activating a signet grants you 1 second of distortion. |
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| Elementalist | Air Magic | Major | 1 | Deal 20% more damage to foes with less than 33% health. |
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| Ranger | Nature Magic | Minor (Grandmaster) | 0 | You and your pet deal 5% more damage while you have a boon. |
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| Mesmer | Chaos | Major | 3 | Apply a random boon to yourself when you interrupt a foe. |
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| Elementalist | Water Magic | Minor (Grandmaster) | 0 | Deal 2% more damage for each boon on you. |
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| Thief | Trickery | Major | 2 | Stealing grants you and all nearby allies vigor for 15 seconds. Up to two boons are also ripped from your target and granted to nearby allies. |
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| Warrior | Strength | Minor (Master) | 0 | Burst skills restore endurance. |
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| Warrior | Tactics | Major | 2 | Longbow damage is increased by 10% against burning foes. |
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| Elementalist | Fire Magic | Major | 1 | Cleansing Flame, Signet of Fire, Conjure Flame, and Conjure Fiery Greatsword inflict an additional 3 seconds of Burning. |
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| Elementalist | Fire Magic | Major | 1 | 30% chance to cause burning on a critical hit. |
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| Elementalist | Fire Magic | Minor (Grandmaster) | 0 | Deal 5% more damage to burning foes. |
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| Warrior | Discipline | Major | 3 | Burst skills recharge 20% faster and cost less. |
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| Elementalist | Water Magic | Major | 2 | Cantrips recharge 20% faster. |
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| Ranger | Skirmishing | Major | 2 | Pets gain health on critical hits. |
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| Mesmer | Chaos | Major | 2 | +50 toughness while wielding a staff or trident. Reduce recharge of staff skills by 20%. |
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| Mesmer | Chaos | Major | 2 | Apply a random condition when you interrupt a foe. |
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| Mesmer | Chaos | Major | 1 | Gain 5 seconds of Chaos Armor when you rally. |
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| Mesmer | Chaos | Minor (Grandmaster) | 0 | 5% of your toughness is given as a bonus to condition damage. |
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| Necromancer | Spite | Major | 2 | Cast Spinal Shivers on a foe when they hit 25% health. This effect can trigger only once every 20 seconds. |
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| Necromancer | Curses | Major | 1 | When you blind a target, you also apply chill for 1 second. |
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| Ranger | Nature Magic | Major | 1 | Create a healing spring on death. |
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| Engineer | Alchemy | Major | 2 | Throwing or consuming elixirs removes conditions from those affected. |
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| Mesmer | Domination | Major | 2 | Torch skills remove conditions. Reduces cooldowns of Torch skills by 20%. |
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| Mesmer | Chaos | Major | 2 | Activating a signet removes a condition. |
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| Elementalist | Water Magic | Major | 3 | Remove a condition when granting regeneration to yourself or an ally. |
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| Elementalist | Water Magic | Major | 1 | Remove a condition from you and your allies when attuning to water. |
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| Thief | Shadow Arts | Major | 1 | Going stealth blinds nearby foes. |
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| Engineer | Inventions | Major | 1 | You become invisible for 5 seconds when immobilized. This effect can trigger only once every 25 seconds. |
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| Necromancer | Spite | Major | 3 | Increases damage by 20% to enemies below 50% health. |
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| Engineer | Firearms | Major | 3 | Pistol shots pierce. |
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| Thief | Deadly Arts | Major | 2 | Dual skills deal 5% more damage. |
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| Thief | Critical Strikes | Major | 2 | Dual skills have a +5% chance to critical hit. |
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| Ranger | Beastmastery | Major | 1 | Pet skills (F2) recharge faster. |
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| Ranger | Wilderness Survival | Minor (Master) | 0 | You and your pet gain 2 seconds of protection when you dodge roll. |
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| Ranger | Skirmishing | Major | 1 | Critical hits grant might to your pets. |
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| Ranger | Beastmastery | Major | 1 | Pets heal for more. |
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| Mesmer | Inspiration | Major | 1 | Move faster for each active illusion. |
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| Mesmer | Illusions | Major | 1 | 3% more damage for each of your active illusions. |
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| Thief | Critical Strikes | Major | 1 | Create a Smoke Screen when downed (10-second cooldown). |
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| Ranger | Nature Magic | Major | 1 | Boons applied by your pets last longer. |
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| Mesmer | Domination | Major | 3 | 50% chance to cause a 1-second stun whenever you daze a target. |
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| Mesmer | Dueling | Minor (Grandmaster) | 0 | Your illusions cause 3 seconds of confusion when they are killed. |
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| Mesmer | Illusions | Major | 1 | Cry of Frustration grants retaliation. |
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| Mesmer | Domination | Major | 2 | Glamour skills cause confusion for 5 seconds to foes who enter or exit their areas. |
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| Elementalist | Fire Magic | Major | 2 | Conjured weapons have 10 more charges. |
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| Guardian | Virtues | Major | 1 | Consecration skill use ground targeting. |