Show/Hide Filters
| Name | Profession | Category | Type | Tier | Description |
|---|---|---|---|---|---|
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| Thief | Critical Strikes | Major | 2 | Critical hits with a pistol have a 60% chance to cripple foes for 3s. (Cooldown of 10 seconds). |
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| Thief | Acrobatics | Major | 1 | Gain swiftness when you kill an foe. Can only be applied once every second. |
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| Thief | Acrobatics | Major | 2 | Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent. |
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| Thief | Deadly Arts | Major | 1 | +50% damage while downed. |
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| Thief | Trickery | Major | 2 | Stealing grants you and all nearby allies vigor for 15 seconds. Up to two boons are also ripped from your target and granted to nearby allies. |
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| Thief | Shadow Arts | Major | 1 | Going stealth blinds nearby foes. |
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| Thief | Deadly Arts | Major | 2 | Dual skills deal 5% more damage. |
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| Thief | Critical Strikes | Major | 2 | Dual skills have a +5% chance to critical hit. |
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| Thief | Critical Strikes | Major | 1 | Create a Smoke Screen when downed (10-second cooldown). |
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| Thief | Deadly Arts | Major | 1 | Traps apply 5 stacks of vulnerability (5s) when triggered. |
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| Thief | Critical Strikes | Major | 2 | 10% chance to get quickness (2s) on a critical hit (30-second cooldown). |
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| Thief | Deadly Arts | Major | 2 | Dagger damage is increased by 5%. |
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| Thief | Acrobatics | Major | 1 | Release blinding powder when you take falling damage. Take 50% less damage from falling. |
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| Thief | Critical Strikes | Major | 3 | Deal 20% extra damage when target is below 50% health. |
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| Thief | Acrobatics | Minor (Adept) | 0 | Gain 2 seconds of swiftness on evade. |
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| Thief | Deadly Arts | Minor (Grandmaster) | 0 | Deal 10% more damage if your target has a condition. |
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| Thief | Acrobatics | Minor (Master) | 0 | Dodging returns some of the endurance used. |
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| Thief | Critical Strikes | Minor (Grandmaster) | 0 | 10% increased damage when Initiative is over 6. |
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| Thief | Trickery | Major | 1 | Increases damage by 5% when attacking a foe from behind or the side. |
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| Thief | Acrobatics | Major | 2 | Dodging removes cripple and weakness from you. (10s cooldown) |
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| Thief | Acrobatics | Major | 1 | Move 50% faster while in stealth. |
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| Thief | Acrobatics | Minor (Grandmaster) | 0 | Increases damage by 10% when endurance is not full. |
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| Thief | Critical Strikes | Major | 1 | Gain fury for 10 seconds when your target reaches 50% health. This effect cannot trigger more than once every 45 seconds. |
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| Thief | Acrobatics | Major | 3 | Shadowstep away and give swiftness (12s) when you are disabled (stun, daze, float, knock down, launch, knock back, sink, or fear.) This effect cannot occur more than once every 60 seconds. |
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| Thief | Trickery | Major | 3 | You receive 4 initiative when using a heal skill. |
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| Thief | Shadow Arts | Minor (Grandmaster) | 0 | Gain might for 15 seconds when you go into stealth. |
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| Thief | Critical Strikes | Major | 3 | 100% critical hit chance while in stealth. |
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| Thief | Shadow Arts | Major | 2 | Stealing grants you 2 seconds of stealth. |
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| Thief | Deadly Arts | Major | 2 | Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal 10% more damage when wielding a bundle. |
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| Thief | Shadow Arts | Major | 1 | Gain 2 initiative when using a skill that stealths you. |
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| Thief | Trickery | Major | 2 | Attacks with the first weapon-skill slot have a 7% chance to regain 1 initiative. |
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| Thief | Trickery | Major | 1 | Use feathers to blind opponents and gain stealth when you take damage greater than 10% of your maximum health in a single strike. This effect can only trigger once every 60 seconds. |
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| Thief | Critical Strikes | Minor (Adept) | 0 | Critical-hit chance is increased by 5% while health is over 90%. |
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| Thief | Trickery | Minor (Adept) | 0 | Stealing gives you 3 initiative. |
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| Thief | Shadow Arts | Minor (Adept) | 0 | Use Blinding Powder when your health reaches 25% (90-second cooldown). |
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| Thief | Trickery | Minor (Grandmaster) | 0 | Increases damage by 1% per initiative. |
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| Thief | Shadow Arts | Major | 2 | Steal health when triggering a venom. This can only occur once per strike. |
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| Thief | Trickery | Major | 1 | Increases the range on stealing. |
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| Thief | Deadly Arts | Minor (Master) | 0 | Weaken targets for 3 seconds whenever you poison them. |
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| Thief | Shadow Arts | Major | 1 | Deception skills recharge 20% faster. |
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| Thief | Acrobatics | Major | 1 | Traps recharge 20% faster. |
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| Thief | Shadow Arts | Minor (Master) | 0 | Stealth skills last 1 second longer. |
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| Thief | Trickery | Major | 1 | Create an Ambush Trap while reviving an ally. This effect can only occur every 20 seconds. |
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| Thief | Deadly Arts | Major | 1 | Deal damage and gain life when stealing. This attack cannot critically hit enemies. |
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| Thief | Critical Strikes | Minor (Master) | 0 | Critical hits have a 20% chance to restore one initiative (1-second cooldown). |
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| Thief | Acrobatics | Major | 2 | Gain 10s of regeneration and remove bleeding, poison, and burning when struck and health is below 75%. This effect cannot trigger more than once every 45 seconds. |
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| Thief | Deadly Arts | Major | 3 | When you strike a foe with less than 50% health, you cause immobilize for 4 seconds. (60-second cooldown). |
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| Thief | Shadow Arts | Major | 2 | Regain initiative faster while in stealth. |
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| Thief | Critical Strikes | Major | 1 | Deal an additional 10% damage with pistols. |
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| Thief | Deadly Arts | Major | 1 | Increases poison duration by 33%. |
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| Thief | Acrobatics | Major | 1 | Gain might whenever you dodge. |
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| Thief | Shadow Arts | Major | 2 | Short bow and harpoon gun damage is increased by 5%. |
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| Thief | Critical Strikes | Major | 1 | 5% of Precision is converted into Vitality. |
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| Thief | Trickery | Minor (Master) | 0 | Increases maximum initiative by 3. |
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| Thief | Acrobatics | Major | 3 | Gain 3 initiative on weapon swap while in combat. |
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| Thief | Acrobatics | Major | 2 | Gain 2 initiative every 10 seconds. |
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| Thief | Deadly Arts | Major | 2 | Venom skills recharge 20% faster. |
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| Thief | Deadly Arts | Major | 3 | Applied venoms last one extra strike. |
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| Thief | Trickery | Major | 2 | Pistol shots have a 20% chance to bounce to an additional target. |
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| Thief | Deadly Arts | Minor (Adept) | 0 | Stealing applies poison for 10 seconds. |
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| Thief | Shadow Arts | Major | 1 | When you stealth an ally, they gain regeneration for 5 seconds. |
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| Thief | Shadow Arts | Major | 1 | Remove one condition every 3 seconds while in stealth. |
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| Thief | Shadow Arts | Major | 3 | Regenerate health while in stealth. |
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| Thief | Critical Strikes | Major | 1 | +7% chance to critical hit when hitting a foe from behind or the side. |
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| Thief | Critical Strikes | Major | 2 | Gain 2 initiative when activating a signet. Reduces Signet recharge by 20%. |
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| Thief | Critical Strikes | Major | 1 | When activating a signet, gain 5 stacks of might that last 5 seconds. |
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| Thief | Trickery | Major | 3 | Stealing also dazes your target for 1 second. |
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| Thief | Shadow Arts | Major | 1 | Gain 10 seconds of regeneration if you have 5 or more stacks of bleeding. This effect can only trigger once every 20 seconds. |
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| Thief | Deadly Arts | Major | 1 | 40% chance to cause vulnerability for 5 seconds on a critical hit (1-second cooldown). |
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| Thief | Trickery | Major | 1 | When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds. |
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| Thief | Trickery | Major | 2 | Tricks recharge 20% faster. |
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| Thief | Trickery | Major | 1 | Leave behind Caltrops when you dodge. |
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| Thief | Shadow Arts | Major | 3 | When you use a venom skill, you apply the effects to all nearby allies as well. |
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| Thief | Deadly Arts | Major | 1 | When applied, venoms grant 2 stacks of might for 20 seconds. |
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| Thief | Acrobatics | Major | 1 | Gain vigor when using a healing skill. |