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Name Profession Category Type Tier Description
Agility Training RangerSkirmishingMajor1Pets move 30% faster.
Alpha Training RangerMarkmanshipMinor (Master)0Pets have Opening Strike.
Bark Skin RangerWilderness SurvivalMajor3You and your pet take 30% less damage when under 25% health.
Beastmaster's Bond RangerMarkmanshipMajor1Gain fury and might when your pet's health reaches 50%.
Beastmaster's might RangerMarkmanshipMajor2Activating a signet grants might.
Bountiful Hunter RangerNature MagicMinor (Grandmaster)0You and your pet deal 5% more damage while you have a boon.
Carnivorous Appetite RangerSkirmishingMajor2Pets gain health on critical hits.
Circle of Life RangerNature MagicMajor1Create a healing spring on death.
Commanding Voice RangerBeastmasteryMajor1Pet skills (F2) recharge faster.
Companion's Defense RangerWilderness SurvivalMinor (Master)0You and your pet gain 2 seconds of protection when you dodge roll.
Companion's Might RangerSkirmishingMajor1Critical hits grant might to your pets.
Compassion Training RangerBeastmasteryMajor1Pets heal for more.
Concentration Training RangerNature MagicMajor1Boons applied by your pets last longer.
Eagle Eye RangerMarkmanshipMajor2Increases longbow and harpoon gun range. Increases longbow and harpoon gun damage by 5%.
Empathic Bond RangerWilderness SurvivalMajor3Pets periodically take conditions from you.
Enlargement RangerNature MagicMajor2Pets get enlarged when you reach 25% health.
Evasive Purity RangerNature MagicMajor3Dodging removes blind and poison from you. (10s cooldown)
Expertise Training RangerWilderness SurvivalMajor1Pets deal extra condition damage.
Fortifying Bond RangerNature MagicMinor (Master)0Any boon you get is shared with your pet.
Furious Grip RangerSkirmishingMinor (Master)0Gain fury when swapping weapons in combat.
Healer's Celerity RangerWilderness SurvivalMajor1Grants swiftness to you and your ally when you revive someone.
Hide in Plain Sight RangerWilderness SurvivalMajor2Apply camouflage when you are dazed, knocked down, launched, pushed back, or stunned. This effect cannot trigger more than once every 30 seconds.
Honed Axes RangerSkirmishingMajor2Your do 10% more critical damage when wielding an axe in your main hand.
Hunter's Tactics RangerSkirmishingMinor (Grandmaster)0Deal 10% more damage while flanking.
Instinctual Bond RangerBeastmasteryMajor3When you are downed, your pet gains quickness for 5 seconds. 50 second cooldown.
Intimidation Training RangerBeastmasteryMajor2Activated (F2) abilities for canines and spiders cause cripple.
Keen Edge RangerMarkmanshipMajor1Use Sharpening Stone when your health reaches 75%.
Loud Whistle RangerBeastmasteryMinor (Master)0Pet swapping recharges 20% faster.
Malicious Training RangerMarkmanshipMajor1Increases duration for conditions applied by your pets.
Martial Mastery RangerWilderness SurvivalMajor2Sword, greatsword, and spear skills recharge 20% faster.
Master's Bond RangerBeastmasteryMajor1Your pet has a bond with you that increases its attributes each time you kill a foe. When it is defeated or deactivated, the bond is reset.
Mighty Swap RangerBeastmasteryMajor1Pets gain 3 stacks of might (10s) when they are activated.
Moment of Clarity RangerSkirmishingMajor3Gain an attack of opportunity for you and your pet on interrupting a foe. This effect can only trigger once every 5 seconds. Daze and stun durations you inflict are also increased by 50%.
Natural Healing RangerBeastmasteryMajor3Your pets have natural health regeneration.
Natural Vigor RangerWilderness SurvivalMinor (Adept)0Increases endurance regeneration by 50%.
Nature's Bounty RangerNature MagicMajor1Regeneration you apply lasts 33% longer.
Nature's Protection RangerNature MagicMajor1Receive protection for 5 seconds when you take damage greater than 10% of your maximum health in a single strike. This effect can only trigger once every 30 seconds.
Nature's Vengeance RangerNature MagicMajor2Activated skills of spirits are larger and trigger when the spirit is killed.
Nature's Wrath RangerBeastmasteryMinor (Grandmaster)010% of healing is given as a bonus to power.
Oakheart Salve RangerWilderness SurvivalMajor2Gain regeneration for 5s when you suffer from bleeding, poison or burning. This can only trigger once every 20 seconds.
Off-Hand Training RangerWilderness SurvivalMajor2Offhand skills have a longer range and 20% quicker recharge.
Opening Strike RangerMarkmanshipMinor (Adept)0Cause vulnerability with your first strike when entering combat.
Peak Strength RangerWilderness SurvivalMinor (Grandmaster)0Deal 5% extra damage when your health is above 90%.
Pet's Prowess RangerSkirmishingMajor1Pets do 30% more damage on critical hits.
Piercing Arrows RangerMarkmanshipMajor2All arrow attacks pierce targets.
Precise Strike RangerMarkmanshipMinor (Grandmaster)0Opening Strike always critical hits.
Predator's Instinct RangerMarkmanshipMajor1Apply cripple to foes you hit when they are below 25% health (15-second cooldown).
Primal Reflexes RangerSkirmishingMajor1You gain 5s of vigor when you are struck by a critical hit. This can only trigger once every 15 seconds.
Quick Draw RangerSkirmishingMajor2Short bow and Longbow skills recharge 20% faster.
Rejuvenation RangerNature MagicMinor (Adept)0Gain regeneration when your health reaches 75%.
Remorseless RangerMarkmanshipMajor3Regain Opening Strikes when you kill a foe.
Rending Attacks RangerBeastmasteryMajor2Drake, Feline, Devourer, and Shark pets bleed on Critical hit with their basic attacks.
Shared Anguish RangerWilderness SurvivalMajor1Incoming disabling conditions (stun, daze, knockback, knockdown, sink, float, fear, launch) are transferred to your pet instead. This effect can only trigger once every 90 seconds.
Sharpened Edges RangerSkirmishingMajor1Chance to cause bleeding on critical hits.
Shout Master RangerBeastmasteryMajor1Shouts recharge 20% faster.
Signet Mastery RangerMarkmanshipMajor1Signets recharge 20% faster.
Signet of the Beastmaster RangerMarkmanshipMajor3Active effects of signets also affect you.
Soften the Fall RangerWilderness SurvivalMajor1Create Muddy Terrain when you take falling damage. You take 50% less damage from falling.
Speed Training RangerBeastmasteryMajor1Pets recharge their skills 10% faster.
Spirits Unbound RangerNature MagicMajor3Spirits can move and follow you.
Spiritual Knowledge RangerNature MagicMajor2Spirit bonuses have a 35% better chance of providing their benefits.
Spotter RangerMarkmanshipMajor2Increases precision of nearby allies by up to 70 points.
Stability Training RangerBeastmasteryMajor2Ursine, porcine, and armor fish pets gain stability (3s) when disabled.
Steady Focus RangerMarkmanshipMajor1Damage increases by 10% when endurance is full.
Strength of Spirit RangerNature MagicMajor15% of vitality is given as a bonus to power.
Tail Wind RangerSkirmishingMinor (Adept)0Gain swiftness when swapping weapons in combat.
Trap Potency RangerSkirmishingMajor3Conditions caused by traps last twice as long and traps recharge 20% faster.
Trapper's Defense RangerSkirmishingMajor1Creates a Spike Trap while reviving an ally.
Trapper's Expertise RangerSkirmishingMajor2Trap skills use ground targeting and are 50% larger.
Two-Handed Training RangerNature MagicMajor2Greatsword and spear damage is increased by 5%.
Vigorous Renewal RangerWilderness SurvivalMajor1Gain vigor when using a heal skill.
Vigorous Spirits RangerNature MagicMajor1Spirits have twice as much health.
Vigorous Training RangerBeastmasteryMajor2Moa, bird, and jellyfish pets grant AoE vigor (5s) when activated.
Wilderness Knowledge RangerWilderness SurvivalMajor1Survival skills recharge 20% faster.
Zephyr's Speed RangerBeastmasteryMinor (Adept)0You and your pet gain 2 seconds of quickness when you swap pets.