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Name Profession Category Type Tier Description
Accelerant-Packed Turrets EngineerExplosivesMajor2Turrets explode when killed. When your turrets explode, they push back foes.
Acidic Coating EngineerAlchemyMajor120% chance to cause poison for 5 seconds when struck with a melee attack. This effect cannot trigger more than once every 10 seconds.
Acidic Elixirs EngineerExplosivesMajor1Thrown elixirs cause damage when they land.
Adrenal Implant EngineerToolsMajor350% faster endurance regeneration.
Adrenaline Pump EngineerToolsMinor (Adept)0Using toolbelt skills restores 10% of your endurance.
Always Prepared EngineerToolsMajor1Drop bandages and a Flamethrower or an Elixir Gun when downed. Downed damage is increased by 25%.
Armor Mods EngineerToolsMajor3Gain 5 seconds of retaliation when critically hit. 25 second recharge.
Autodefense Bomb Dispenser EngineerExplosivesMajor3Drop a smoke bomb whenever you are disabled (stun, daze, knockdown, knockback, launch, float, sink, fear). This effect can trigger only once every 60 seconds.
Automated Medical Response EngineerInventionsMinor (Master)0All heal skills recharge when health reaches 25% (90-second cooldown).
Automated Response EngineerAlchemyMajor3Become immune to conditions when health is below 25%.
Autotool Installation EngineerInventionsMajor2Turrets are self-repairing.
Backpack Regenerator EngineerAlchemyMajor2Gain regeneration when using a kit.
Blood Injection EngineerAlchemyMajor15% of vitality is converted into condition damage.
Cleaning Formula 409 EngineerAlchemyMajor2Throwing or consuming elixirs removes conditions from those affected.
Cloaking Device EngineerInventionsMajor1You become invisible for 5 seconds when immobilized. This effect can trigger only once every 25 seconds.
Coated Bullets EngineerFirearmsMajor3Pistol shots pierce.
Deadly Mixture EngineerAlchemyMajor2Deal 15% extra damage with a Flamethrower or Elixir Gun.
Deployable Turrets EngineerToolsMajor1Turret skills use ground targeting.
Elite Supplies EngineerInventionsMajor2The Supply Crate has extra supplies, Elixir X lasts longer, and Mortar has increased range.
Elixir-Infused Bombs EngineerInventionsMajor3Bomb explosions heal allies.
Empowering Adrenaline EngineerExplosivesMajor1Get a 5% damage bonus when endurance is not full.
Enduring Damage EngineerToolsMinor (Grandmaster)0Increases damage by 10% when endurance is full.
Energized Armor EngineerInventionsMajor15% of your toughness is converted to power.
Energy Conversion Matrix EngineerAlchemyMinor (Grandmaster)0Deal 1% extra damage for each boon on you.
Enhance Performance EngineerExplosivesMajor2Gain 3 stacks of might for 15 seconds when you use a heal skill. This effect cannot trigger more than once every 10 seconds.
Evasive Powder Keg EngineerExplosivesMinor (Adept)0Creates a bomb when you dodge.
Exploit Weakness EngineerExplosivesMajor1Apply a 5 second cripple to foes you hit when they are below 25% health (15-second cooldown).
Explosive Descent EngineerInventionsMajor1Release a barrage of grenades when you take falling damage. Take 50% less damage from falling.
Explosive Powder EngineerExplosivesMajor2Improves damage from explosions by 10%.
Fast-Acting Elixirs EngineerAlchemyMajor1Elixir skills recharge 20% faster.
Fireforged Trigger EngineerFirearmsMajor2Flamethrower and elixir gun skills recharge 20% faster.
Forceful Explosives EngineerExplosivesMajor1Bombs and mines have a larger explosion radius.
Go for the Eyes EngineerFirearmsMajor2Critical hits with the rifle have a 50% chance to inflict blindness for 5 seconds. This effect cannot trigger more than once every 10 seconds.
Grenadier EngineerExplosivesMajor3You throw grenades 25% farther, and you throw an extra grenade with each grenade kit skill.
Hair Trigger EngineerFirearmsMajor1Rifle, pistol, and harpoon gun skills recharge 20% faster.
HGH EngineerAlchemyMajor3All elixirs give 20 seconds of might.
Hidden Flask EngineerAlchemyMinor (Adept)0Drink an Elixir B at 75% health.
Incendiary Powder EngineerExplosivesMajor1100% chance to inflict burning for 4 seconds on critical hits. This effect can only trigger once every 10 seconds.
Inertial Converter EngineerToolsMinor (Master)0When your health reaches 25%, your toolbelt skills recharge.
Infused Precision EngineerFirearmsMajor150% chance to gain swiftness for 5 seconds on critical hits. This effect cannot trigger more than once every 5 seconds.
Invigorating Speed EngineerAlchemyMajor1When you gain swiftness, you also gain 5 seconds of vigor. (Cooldown: 5 seconds)
Juggernaut EngineerFirearmsMajor3You gain 200 Toughness while wielding a Flamethrower. In addition, gain might for 15 seconds every 3 seconds, as long as you remain in this weapon kit.
Kit Refinement EngineerToolsMajor1Equipping a kit creates an attack or a spell.
Knee Shot EngineerFirearmsMajor1Cripple targets for 5 seconds whenever you immobilize them. (Cooldown: 5 Seconds)
Leg Mods EngineerToolsMajor2Move 10% faster while using an unarmed kit.
Low Health Response System. EngineerInventionsMinor (Adept)0Gain regeneration for 10 seconds when you are attacked while under 25% health.
Metal Plating EngineerInventionsMajor1Reduces damage dealt to turrets by 30%.
Napalm Specialist EngineerFirearmsMajor2Burns you apply last 20% longer.
Packaged Stimulants EngineerToolsMajor2Med Kit skills can be thrown.
Performance Enhancement EngineerInventionsMinor (Grandmaster)010% of healing is given as a bonus to power.
Potent Elixirs EngineerAlchemyMajor2Increases elixir durations by 20%.
Power Shoes EngineerInventionsMajor225% faster movement speed in combat.
Power Wrench EngineerToolsMajor2The Throw Wrench and Smack skills heal turrets twice as fast, and cripple foes for 5 seconds. Tool kit skills recharge 20% faster.
Precise Sights EngineerFirearmsMajor150% chance to cause vulnerability on critical hits.
Protection Injection EngineerAlchemyMajor1Gain protection for 3 seconds whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, fear). This effect can trigger once every 5 seconds.
Protective Shield EngineerInventionsMajor1Gain protection for 3 seconds when you are hit with a critical attack 20 second cooldown.
Reinforced Shield EngineerInventionsMajor2Gain 90 toughness while holding a shield and shield skills recharge 20% faster.
Reserve Mines EngineerExplosivesMinor (Master)0Release a number of mines when your health is below 25%.
Rifle Mod EngineerFirearmsMajor2Improves damage for the rifle and harpoon gun by 10%.
Rifled Barrels EngineerFirearmsMajor1Improves rifle, pistol, harpoon gun, and elixir gun range.
Rifled Turret Barrels EngineerInventionsMajor3Turrets deal 15% more damage and have a longer attack range.
Scope EngineerToolsMajor2Gain 10% critical hit chance while standing still.
Self-Regulating Defenses EngineerAlchemyMajor1Drink an Elixir S at 25% health. This effect cannot trigger more than once every 90 seconds.
Sharpshooter EngineerFirearmsMinor (Adept)030% chance to cause bleeding for 3 seconds on critical hits.
Short Fuse EngineerExplosivesMajor2Reduces recharge for bombs and grenades by 20%.
Shrapnel EngineerExplosivesMajor1Explosions have a 15% chance to cause bleeding.
Sitting Duck EngineerFirearmsMajor1Immobilizing a foe also applies 5 stacks of vulnerability (8 seconds) to them.
Speedy Gadgets EngineerToolsMajor1Gadgets recharge 20% faster.
Speedy Kits EngineerToolsMajor1Gain swiftness (5 seconds) whenever you equip a kit. This effect can trigger only once every 5 seconds.
Stabilized Armor EngineerInventionsMajor1You take 5% less damage when your endurance is full.
Static Discharge EngineerToolsMajor1Discharge a bolt of lightning whenever you use a tool belt skill.
Steel-Packed Powder EngineerExplosivesMinor (Grandmaster)0Explosions cause vulnerability for 5 seconds.
Target the Maimed EngineerFirearmsMinor (Grandmaster)05% increased damage against bleeding foes.
Target the Weak EngineerFirearmsMinor (Master)010% increased critical-hit chance against foes with less than 50% health.
Transmute EngineerAlchemyMinor (Master)08% chance to convert incoming conditions into boons.