Show/Hide Filters
| Name | Profession | Category | Type | Tier | Description |
|---|---|---|---|---|---|
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| Elementalist | Air Magic | Major | 2 | All your air weapon skills recharge 20% faster. |
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| Elementalist | Air Magic | Major | 2 | Deal 10% more damage while attuned to air. |
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| Elementalist | Water Magic | Major | 1 | All your water weapon skills recharge 20% faster. |
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| Elementalist | Water Magic | Major | 2 | Take 50% less damage from falling. Create a spell when you take falling damage, based on your attunement. Fire: Ring of Fire Water: Healing Wave Air: Static Field Earth: Earthquake |
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| Elementalist | Arcane Power | Major | 2 | Arcane and signet skills restore 25% endurance when used. |
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| Elementalist | Arcane Power | Minor (Adept) | 0 | Grant yourself fury for 2 seconds on attunement. |
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| Elementalist | Air Magic | Major | 2 | Gain 3% more critical-hit damage for 10 seconds when you use an arcane skill. |
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| Elementalist | Arcane Power | Major | 1 | Arcane skills recharge 20% faster. |
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| Elementalist | Arcane Power | Minor (Grandmaster) | 0 | Skills have a chance to apply a condition on critical hits. |
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| Elementalist | Arcane Power | Major | 1 | You have 10% increased revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement. |
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| Elementalist | Arcane Power | Major | 1 | Gain Arcane Power at 75% health. |
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| Elementalist | Arcane Power | Major | 2 | Area attacks with staff are larger. |
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| Elementalist | Air Magic | Major | 1 | Deal 20% more damage to foes with less than 33% health. |
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| Elementalist | Water Magic | Minor (Grandmaster) | 0 | Deal 2% more damage for each boon on you. |
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| Elementalist | Fire Magic | Major | 1 | Cleansing Flame, Signet of Fire, Conjure Flame, and Conjure Fiery Greatsword inflict an additional 3 seconds of Burning. |
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| Elementalist | Fire Magic | Major | 1 | 30% chance to cause burning on a critical hit. |
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| Elementalist | Fire Magic | Minor (Grandmaster) | 0 | Deal 5% more damage to burning foes. |
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| Elementalist | Water Magic | Major | 2 | Cantrips recharge 20% faster. |
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| Elementalist | Water Magic | Major | 3 | Remove a condition when granting regeneration to yourself or an ally. |
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| Elementalist | Water Magic | Major | 1 | Remove a condition from you and your allies when attuning to water. |
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| Elementalist | Fire Magic | Major | 2 | Conjured weapons have 10 more charges. |
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| Elementalist | Earth Magic | Minor (Master) | 0 | Damage foes and cripple them for 3 seconds when attuning to earth. |
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| Elementalist | Earth Magic | Major | 1 | Gain Armor of Earth when health reaches 50% (90-second cooldown). |
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| Elementalist | Air Magic | Minor (Master) | 0 | Strike your target with a bolt of lightning when attuning to air. |
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| Elementalist | Arcane Power | Major | 1 | When attuning to an element, you and all nearby allies gain: Fire: might Water: regeneration Air: swiftness Earth: protection |
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| Elementalist | Earth Magic | Major | 1 | Grant protection for 3 seconds when applying an aura to yourself or an ally. |
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| Elementalist | Arcane Power | Major | 3 | Based on attunement, arcane skills cause: Fire: burning for 5 seconds Water: chilled for 3 seconds Air: blindness for 5 seconds Earth: immobilized for 1 second |
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| Elementalist | Fire Magic | Major | 1 | Deal 5% extra damage to burning foes. |
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| Elementalist | Earth Magic | Minor (Grandmaster) | 0 | Deal 10% more damage when your endurance is full. |
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| Elementalist | Arcane Power | Major | 3 | Create an attunement-based spell at the end of your dodge. Fire: Flame Burst. Water: Cleansing Wave. Air: blinding Flash. Earth: Churning Earth. Each spell can be triggered once every 10 seconds. |
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| Elementalist | Arcane Power | Major | 1 | Create an Arcane Shield when health reaches 25%. |
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| Elementalist | Fire Magic | Major | 2 | When you activate a signet, you gain a fire shield for 3 seconds. |
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| Elementalist | Fire Magic | Minor (Adept) | 0 | You have a 20% chance to cause burning whenever a foe attacks you in melee. Only triggers when attuned to fire. |
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| Elementalist | Earth Magic | Major | 2 | All your earth weapon skills recharge 20% faster. |
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| Elementalist | Earth Magic | Major | 2 | You recover from crippled, immobilized, and chilled 33% faster. |
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| Elementalist | Air Magic | Major | 3 | Deal 20% more damage to knocked down and stunned foes. |
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| Elementalist | Water Magic | Minor (Master) | 0 | Heal nearby allies when attuning to water. |
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| Elementalist | Air Magic | Major | 2 | Grants a boon associated with your current attunement when you cast a glyph. |
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| Elementalist | Fire Magic | Major | 1 | Deal 10% more damage while attuned to fire. |
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| Elementalist | Fire Magic | Major | 1 | Create a Lava Font when downed (can trigger every 30 seconds.) |
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| Elementalist | Arcane Power | Minor (Master) | 0 | Attunement bonuses linger for 5 seconds. |
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| Elementalist | Earth Magic | Major | 1 | Gain toughness while using a channeled skill. |
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| Elementalist | Air Magic | Major | 1 | You move 5% faster every 10 seconds you are attuned to air. Maximum of 25% bonus movement speed. |
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| Elementalist | Fire Magic | Major | 2 | Flame Barrier's chance to burn foes goes up the longer you are attuned to fire. |
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| Elementalist | Fire Magic | Major | 3 | Fire fields last 30% longer. |
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| Elementalist | Water Magic | Major | 1 | While attuned to water, your spells deal 20% more damage to vulnerable foes. |
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| Elementalist | Water Magic | Major | 3 | Auras are applied to nearby allies. |
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| Elementalist | Fire Magic | Major | 2 | All your fire weapon skills recharge 20% faster. |
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| Elementalist | Fire Magic | Major | 3 | Each fire spell you cast grants you might for 10 seconds. |
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| Elementalist | Air Magic | Major | 1 | Glyphs recharge 20% faster. |
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| Elementalist | Arcane Power | Major | 1 | Gain vigor when you deliver a critical hit. This effect can occur only once every 5 seconds. |
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| Elementalist | Earth Magic | Major | 3 | Grant stability (2s) to nearby allies when attuning to earth. |
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| Elementalist | Earth Magic | Major | 1 | Deal 5% more damage to bleeding foes. |
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| Elementalist | Earth Magic | Major | 2 | Bleeds you apply last 20% longer. |
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| Elementalist | Water Magic | Major | 1 | Arcane and signet skills cause vulnerability when activated. |
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| Elementalist | Earth Magic | Major | 1 | Signets recharge 20% faster. |
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| Elementalist | Water Magic | Major | 1 | Cantrips grant you regeneration and vigor. |
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| Elementalist | Water Magic | Minor (Adept) | 0 | Regenerate health while attuned to water. |
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| Elementalist | Water Magic | Major | 2 | Mist Form, Frost Bow, and Signet of Water grant 6 seconds of regeneration. Damage and inflict chill and vulnerability on nearby foes while in mist or vapor form. |
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| Elementalist | Air Magic | Major | 1 | 5% of your precision is converted to healing. |
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| Elementalist | Fire Magic | Major | 1 | Cantrips grant you 3 stacks of might when used. |
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| Elementalist | Earth Magic | Minor (Adept) | 0 | Gain 1 toughness per level while attuned to earth. |
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| Elementalist | Earth Magic | Major | 1 | Deal 5% more damage when you are within a distance of 50 of your target. |
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| Elementalist | Water Magic | Major | 2 | Dodge rolling removes burning and chilled. (Cooldown: 10 Seconds) |
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| Elementalist | Earth Magic | Major | 2 | Deal 10% more damage while attuned to earth. |
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| Elementalist | Fire Magic | Minor (Master) | 0 | Inflict damage at your location when you attune to fire. |
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| Elementalist | Air Magic | Major | 3 | Surround yourself with a Shocking Aura when disabled (fear, stun, daze, knockback, knockdown, launch, float, sink.) This effect can only trigger once every 90 seconds. |
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| Elementalist | Arcane Power | Major | 2 | Endurance recharges faster while wielding a scepter. |
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| Elementalist | Water Magic | Major | 1 | Deal extra damage when health is above 90%. |
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| Elementalist | Air Magic | Minor (Grandmaster) | 0 | 60% chance to cause vulnerability on critical hits. |
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| Elementalist | Arcane Power | Major | 2 | Move 15% faster when wielding a dagger. |
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| Elementalist | Earth Magic | Major | 3 | Maintain the passive effects of signets when you activate them. |
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| Elementalist | Air Magic | Major | 1 | Auras grant fury and swiftness when applied. |
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| Elementalist | Air Magic | Major | 1 | Your endurance regenerates 100% faster while channeling skills. |
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| Elementalist | Air Magic | Minor (Adept) | 0 | Move 10% faster while attuned to air. |