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Name Profession Category Type Tier Description
Aeromancer's Alacrity ElementalistAir MagicMajor2All your air weapon skills recharge 20% faster.
Air Training ElementalistAir MagicMajor2Deal 10% more damage while attuned to air.
Aquamancer's Alacrity ElementalistWater MagicMajor1All your water weapon skills recharge 20% faster.
Arcane Abatement ElementalistWater MagicMajor2Take 50% less damage from falling. Create a spell when you take falling damage, based on your attunement.
Fire: Ring of Fire
Water: Healing Wave
Air: Static Field
Earth: Earthquake
Arcane Energy ElementalistArcane PowerMajor2Arcane and signet skills restore 25% endurance when used.
Arcane Fury ElementalistArcane PowerMinor (Adept)0Grant yourself fury for 2 seconds on attunement.
Arcane Lightning ElementalistAir MagicMajor2Gain 3% more critical-hit damage for 10 seconds when you use an arcane skill.
Arcane Mastery ElementalistArcane PowerMajor1Arcane skills recharge 20% faster.
Arcane Precision ElementalistArcane PowerMinor (Grandmaster)0Skills have a chance to apply a condition on critical hits.
Arcane Resurrection ElementalistArcane PowerMajor1You have 10% increased revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement.
Arcane Retribution ElementalistArcane PowerMajor1Gain Arcane Power at 75% health.
Blasting Staff ElementalistArcane PowerMajor2Area attacks with staff are larger.
Bolt to the Heart ElementalistAir MagicMajor1Deal 20% more damage to foes with less than 33% health.
Bountiful Power ElementalistWater MagicMinor (Grandmaster)0Deal 2% more damage for each boon on you.
Burning Fire ElementalistFire MagicMajor1Cleansing Flame, Signet of Fire, Conjure Flame, and Conjure Fiery Greatsword inflict an additional 3 seconds of Burning.
Burning Precision ElementalistFire MagicMajor130% chance to cause burning on a critical hit.
Burning Rage ElementalistFire MagicMinor (Grandmaster)0Deal 5% more damage to burning foes.
Cantrip Mastery ElementalistWater MagicMajor2Cantrips recharge 20% faster.
Cleansing Water ElementalistWater MagicMajor3Remove a condition when granting regeneration to yourself or an ally.
Cleansing Wave ElementalistWater MagicMajor1Remove a condition from you and your allies when attuning to water.
Conjurer ElementalistFire MagicMajor2Conjured weapons have 10 more charges.
Earthen Blast ElementalistEarth MagicMinor (Master)0Damage foes and cripple them for 3 seconds when attuning to earth.
Earth's Embrace ElementalistEarth MagicMajor1Gain Armor of Earth when health reaches 50% (90-second cooldown).
Electric Discharge ElementalistAir MagicMinor (Master)0Strike your target with a bolt of lightning when attuning to air.
Elemental Attunement ElementalistArcane PowerMajor1When attuning to an element, you and all nearby allies gain:
Fire: might
Water: regeneration
Air: swiftness
Earth: protection
Elemental Shielding ElementalistEarth MagicMajor1Grant protection for 3 seconds when applying an aura to yourself or an ally.
Elemental Surge ElementalistArcane PowerMajor3Based on attunement, arcane skills cause:
Fire: burning for 5 seconds
Water: chilled for 3 seconds
Air: blindness for 5 seconds
Earth: immobilized for 1 second
Ember's Might ElementalistFire MagicMajor1Deal 5% extra damage to burning foes.
Enduring Damage ElementalistEarth MagicMinor (Grandmaster)0Deal 10% more damage when your endurance is full.
Evasive Arcana ElementalistArcane PowerMajor3Create an attunement-based spell at the end of your dodge. Fire: Flame Burst. Water: Cleansing Wave. Air: blinding Flash. Earth: Churning Earth. Each spell can be triggered once every 10 seconds.
Final Shielding ElementalistArcane PowerMajor1Create an Arcane Shield when health reaches 25%.
Fire's Embrace ElementalistFire MagicMajor2When you activate a signet, you gain a fire shield for 3 seconds.
Flame Barrier ElementalistFire MagicMinor (Adept)0You have a 20% chance to cause burning whenever a foe attacks you in melee. Only triggers when attuned to fire.
Geomancer's Alacrity ElementalistEarth MagicMajor2All your earth weapon skills recharge 20% faster.
Geomancer's Freedom ElementalistEarth MagicMajor2You recover from crippled, immobilized, and chilled 33% faster.
Grounded ElementalistAir MagicMajor3Deal 20% more damage to knocked down and stunned foes.
Healing Ripple ElementalistWater MagicMinor (Master)0Heal nearby allies when attuning to water.
Inscription ElementalistAir MagicMajor2Grants a boon associated with your current attunement when you cast a glyph.
Internal Fire ElementalistFire MagicMajor1Deal 10% more damage while attuned to fire.
Lava Tomb ElementalistFire MagicMajor1Create a Lava Font when downed (can trigger every 30 seconds.)
Lingering Elements ElementalistArcane PowerMinor (Master)0Attunement bonuses linger for 5 seconds.
Obsidian Focus ElementalistEarth MagicMajor1Gain toughness while using a channeled skill.
One with Air ElementalistAir MagicMajor1You move 5% faster every 10 seconds you are attuned to air. Maximum of 25% bonus movement speed.
One with Fire ElementalistFire MagicMajor2Flame Barrier's chance to burn foes goes up the longer you are attuned to fire.
Persisting Flames ElementalistFire MagicMajor3Fire fields last 30% longer.
Piercing Shards ElementalistWater MagicMajor1While attuned to water, your spells deal 20% more damage to vulnerable foes.
Powerful Aura ElementalistWater MagicMajor3Auras are applied to nearby allies.
Pyromancer's Alacrity ElementalistFire MagicMajor2All your fire weapon skills recharge 20% faster.
Pyromancer's Puissance ElementalistFire MagicMajor3Each fire spell you cast grants you might for 10 seconds.
Quick Glyphs ElementalistAir MagicMajor1Glyphs recharge 20% faster.
Renewing Stamina ElementalistArcane PowerMajor1Gain vigor when you deliver a critical hit. This effect can occur only once every 5 seconds.
Rock Solid ElementalistEarth MagicMajor3Grant stability (2s) to nearby allies when attuning to earth.
Salt Stone ElementalistEarth MagicMajor1Deal 5% more damage to bleeding foes.
Serrated Stones ElementalistEarth MagicMajor2Bleeds you apply last 20% longer.
Shard of Ice ElementalistWater MagicMajor1Arcane and signet skills cause vulnerability when activated.
Signet Mastery ElementalistEarth MagicMajor1Signets recharge 20% faster.
Soothing Disruption ElementalistWater MagicMajor1Cantrips grant you regeneration and vigor.
Soothing Mist ElementalistWater MagicMinor (Adept)0Regenerate health while attuned to water.
Soothing Wave ElementalistWater MagicMajor2Mist Form, Frost Bow, and Signet of Water grant 6 seconds of regeneration. Damage and inflict chill and vulnerability on nearby foes while in mist or vapor form.
Soothing Winds ElementalistAir MagicMajor15% of your precision is converted to healing.
Spell Slinger ElementalistFire MagicMajor1Cantrips grant you 3 stacks of might when used.
Stone Flesh ElementalistEarth MagicMinor (Adept)0Gain 1 toughness per level while attuned to earth.
Stone Splinters ElementalistEarth MagicMajor1Deal 5% more damage when you are within a distance of 50 of your target.
Stop Drop and Roll ElementalistWater MagicMajor2Dodge rolling removes burning and chilled. (Cooldown: 10 Seconds)
Strength of Stone ElementalistEarth MagicMajor2Deal 10% more damage while attuned to earth.
Sunspot ElementalistFire MagicMinor (Master)0Inflict damage at your location when you attune to fire.
Tempest Defense ElementalistAir MagicMajor3Surround yourself with a Shocking Aura when disabled (fear, stun, daze, knockback, knockdown, launch, float, sink.) This effect can only trigger once every 90 seconds.
Vigorous Scepter ElementalistArcane PowerMajor2Endurance recharges faster while wielding a scepter.
Vital Striking ElementalistWater MagicMajor1Deal extra damage when health is above 90%.
Weak Spot ElementalistAir MagicMinor (Grandmaster)060% chance to cause vulnerability on critical hits.
Windborne Dagger ElementalistArcane PowerMajor2Move 15% faster when wielding a dagger.
Written in Stone ElementalistEarth MagicMajor3Maintain the passive effects of signets when you activate them.
Zephyr's Boon ElementalistAir MagicMajor1Auras grant fury and swiftness when applied.
Zephyr's Focus ElementalistAir MagicMajor1Your endurance regenerates 100% faster while channeling skills.
Zephyr's Speed ElementalistAir MagicMinor (Adept)0Move 10% faster while attuned to air.