• 3
  • +3

Altruistic Build





Trait Summary




    Req. Level 1


    • Main Weapon Sigil
    • Offhand Weapon Sigil


    • Helm Rune
    • Shoulder Rune
    • Chest Rune
    • Leggings Rune
    • Feet Rune

    Amulet and Jewels

    • Amulet Amulet
    • Amulet Jewel Amulet
    • Earring 1 Amulet
    • Earring 2 Amulet
    • Ring 1 Amulet
    • Ring 2 Amulet
    Game Data Updated On: 5/14/2013 (Live)




    Alternative traits can include use of All Symbols Heal and Symbols Are Larger, to increase effective group healing due to already high healing power required by the build. Please play around with it and see what you like/dislike


    I am not posting any equipment in the skill build, please read the guide as the stats you have can vary in many areas. Enjoy!


    • #3 DoctorOverlord

      Nice build!   I like it.

    • #2 Absinthe Minded


      Similar build I posted a few weeks earlier... Turns out when I got 80 and bought the trait manual, I ended up with a build almost identical to this.  The only difference is I do use empowering might (best when someone brings party Fury boons) and Mace or Sword/Shield rather than staff. Very similar, both very effective when Justice actually refreshes. I found it doesn't refresh as often as I think it should in WvW or dungeons.


      edit: I'm curious about Staff's AoE and its effect on Justice, comments? 

      Last edited by Absinthe Minded on 10/12/2012 6:45:40 AM
    • #1 Noxx

      You can also switch the Honor trait Two-Handed Mastery for Empowering Might (especially with a fast-hitting weapon like sword+torch, which I use instead of the staff in general PvE or the greatsword in dungeons) to give even more might to you and your allies (you can quite easily always maintain 2-4 stacks of might on the whole party with 30+ % crit chance from this trait alone) and to further fuel Altruistic Healing by all that.

      Last edited by Noxx on 9/29/2012 7:17:14 AM
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